This can be implemented by a “catatonic breakdown” hediff. Collapse on the spot into a downed state with a psychological breakdown. Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area.
Only occurs when there are prisoners to attack. Go to destroy a single, specific, randomly-chosen, valuable item or building. Go to your own room and randomly smash furniture, buildings, and damageable items. Go around randomly smashing furniture, buildings, and damageable items. Follow around a specific other colonist, insulting them repeatedly. New world site components (used in various situations): Melee weapon research is now broken into several stages Gun research is now broken into several stages, so making advanced guns like assault rifles takes more research than making simple revolvers During or after a fight, you can review the combat log to see what happened, to generate a richer story. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. A major rework of melee combat, and a new way to report all combat interactions. A beautiful aurora lights up the night sky, improving mood.
A meteorite impacts, leaving a lump of mineable ore. Many new plants were added to fill out these and other biomes. New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain.